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Deep Looking: An Introduction to Drawing — DRW2267.01

Instructor: Beverly Acha
Days & Time: TH 8:30am-12:10pm
Credits: 4

Learning to draw is as much about learning how to use your hand as it is learning how to see. The focus of this course is learning to draw from observation and developing close looking skills; to that end this course will expand your capacity to see and represent what you see by inviting you to explore an array of methods, materials, and techniques. 

Encounters: Drawing On-Site — DRW4119.01

Instructor: Beverly Acha
Days & Time: WE 2:10pm-5:50pm
Credits: 4

In this course we will engage drawing鈥檚 portable and responsive nature by working outside of the studio art classroom, opening the possibility of encounters that influence your subject matter and approaches to drawing. Students will practice and expand their skills of drawing from direct observation (not from photographs or other images) by working on-site in different indoor (non-classroom) locations on campus and working outdoors, or plein air. 

Framing the World - Animating the World — MA4212.01

Instructor: Sue Rees
Days & Time: TH 8:30am-12:10pm
Credits: 4

The course will be for sustained work on an animation or projection design project, and should be a space for both experimentation, ambition and consistent endeavor. The first half of the semester will be concerned with conceptualizing and framing the world of the animations or projections, by research, drawings, investigation, imagining. The second half will be creating the animation or projections.

Layers upon Lines — MA4313.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 4

The class will be both looking at abstraction as well as more figurative based work. The class will include a mixture of creating assemblages in a variety of means and materials, and using both digital and analogue means from paint, to sand to animated forms. Objects will be cut out with scissors or the laser cutter, animated with pins or digital pins in software (After Effects), layers will be used to create depth in three dimensions, a multiplane or using the Z axis.

Animation One 鈥 animating inanimate objects — MA2109.01

Instructor: Sue Rees
Days & Time: WE 8:30am-12:10pm
Credits: 4

The class will be concerned with animating inanimate objects by primarily stop motion.  Locations will be constructed, objects to animated formed, and lighting explored in order to create the imaginary world. A variety of filmmakers and techniques will be looked at during the course of the semester, with individual research undertaken and presented.  Students will be expected to produce a variety of short projects over the first seven weeks based on current affairs and future worlds, followed by a longer more sustained project.

Computing and Data in Practice — CS4389.01

Instructor: Michael Corey
Days & Time: Tu 8:30AM-10:20AM
Credits: 2

For students doing work-study or internships, we will focus on three core areas of professionalization. First, each week will journal our work weeks, discussing and sharing our work experiences in a round-table. Second, we will build our professionalization skills, especially networking (in person and on LinkedIn), resume writing, and doing practice interviews. Finally, we will work on writing 5-year plans, to help us figure out where we鈥檇 like to be a few years after graduation. More specifically

Blockchain/Web3 as an evolution of the consumer web — CS2138.01

Instructor: Michael Corey
Days & Time: TH 3:40pm-5:30pm
Credits: 2

The large-scale consumer web has been defined by epochs. The first epoch was defined by the user as consumer: large companies created content which was consumed by the masses. The second web epoch (web 2.0) has been defined by consumer creators, large companies own and deliver content created by users to other users (Facebook, TikTok, Snapchat, Twitter, Instagram, 鈥). The third web epoch is鈥攊f you believe the hype鈥攖o be defined by self-ownership of content.

Electronics Lab — PHY2213.02

Instructor: Hugh Crowl
Days & Time: MO 1:40pm-5:20pm
Credits: 2

This course will serve as an introduction to working with circuits in a lab setting. We will learn about the relatively simple rules necessary for working with analog circuits and how those rules can be used to build objects of growing complexity. We will then move on to understanding how to build circuits that can measure properties of and interact with their surroundings.

Propaganda — FV2315.01

Instructor: Mariam Ghani
Days & Time: TU 2:10pm-5:50pm
Credits: 4

Since its inception, film has been used for propaganda - disseminating information with a particular slant, whether subtle or obvious - by regimes and independent players across the political spectrum. As the means of production and circuits of distribution become ever more accessible to individuals, we have moved from an era of focused agitprop into a new era of diffused disinformation.

Introduction to Relief Printing — PRI2105.01

Instructor: Thorsten Dennerline
Days & Time: TU 2:10pm-5:50pm
Credits: 4

This course is an introductory level print media and drawing class. Students will learn about relief printmaking through demonstrations of techniques, hands-on experience, and critiques. Techniques include but are not limited to wood cut and linoleum cut. With this simple process, we will be able to explore color printing in depth. This course is also an introduction to making 2D images and the study of visual language. Students who have experience beyond the introductory level are welcome.

Unique Prints: 3-D Prints and Modular Works — PRI4272.01

Instructor: Thorsten Dennerline
Days & Time: TH 1:40pm-5:20pm
Credits: 4

This course is an introduction to unique prints, or prints that are not necessarily printed as an edition. We will emphasize the making of mixed media prints using a broad range of methods from monotypes to digital prints. The class is structured around a series of projects where rigorous experimentation is encouraged.

Data Structures and Algorithms — CS4388.01

Instructor: Darcy Otto
Days & Time: TU,FR 2:10pm-4:00pm
Credits: 4

How do we organize data to solve complex problems efficiently? This course studies the fundamental structures and algorithms that form the cornerstone of computational problem-solving. Building upon the programming foundations established in CS1, we will explore how algorithmic thinking and sophisticated data organization enables us to tackle increasingly challenging computational problems.

Linear Algebra: An Introduction — MAT2482.01

Instructor: Joe Mundt
Days & Time: T/Th 6:30PM-8:30PM
Credits: 4

Together with calculus, linear algebra is one of the foundations of higher-level mathematics and its applications. This is NOT just the algebra you know from high school. There are several perspectives one can take on linear algebra: it is a method for handling large systems of linear equations, it is a theory of linear geometry (including in dimensions larger than three), it is matrix algebra, and it is a theoretical structure that appears throughout mathematics, physics, computer science, and statistics.

Sets and Structures — MAT2121.01

Instructor: Andrew McIntyre
Days & Time: MO,TH 1:40pm-3:30pm
Credits: 4

In the eighteenth and nineteenth centuries, mathematics underwent a vast expansion, into new, exciting, and increasingly counter-intuitive realms. The subject risked mystification and mutual incomprehensibility between experts in different sub-fields. In the first part of the twentieth century, a group of French mathematicians, under the pseudonym Bourbaki, undertook an ultimately successful program to use the foundation of set theory to put all of mathematics onto a common conceptual and logical foundation.

Drawing Excess: the Gesamtkunstwerk — DRW4407.01

Instructor: J Blackwell
Days & Time: MO 1:40pm-5:20pm
Credits: 4

The German term Gesamtkunstwerk roughly translates as a 鈥渢otal work of art鈥 and refers to an artistic endeavor wherein various art forms are melded together to form a unified whole. Through the amalgamation of art, craft, music, and performance, Gesamtkunstwerk evokes a realm distinct from our everyday experience.